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Thursday, January 15, 2015
Wheel of Fortune for PowerPoint Version 2.0 Officially released!
Man, this is so exciting. But before I jump around and go nuts, I should probably explain why I'm like this.
Background
First of all, I'd like to share that this update was supposed to be released back in 2012. In fact, I had most of the groundwork for this update finished back then, but somehow, I never actually completed it.
So why did I abandon this long awaited update until now? Well, you may recall that a while back, I decided to stop making PowerPoint games. I was tired of working hard on some project only for others to not be able to appreciate it, since they don't have PowerPoint installed. So for the next two years, I spent my time developing HTML5 games. I still had this update on my radar during that time though.
Now fast forward to 2015. This year, I have devised a new years resolution, and that is to complete the backlog of game development I've started but never finished. Last Sunday, I kicked off the resolution by releasing "I am Thinking of a Number" version 2.5, which was supposed to be released last April. Today, I continue to accomplish my goal through this update, which is overdue by two years.
So without further ado, it's time for me to discuss the release notes for v2.0. It's huge!
Release Notes
The first thing you'll notice when you load the update is that there is now a title slide. Thrilling, right? You can flaunt this slide at your next game show party to get people into the excitement. But that's only the beginning.
As you proceed to the puzzle board, other thrilling changes become apparent. You'll notice that the default fonts have changed. Calibri has been replaced with Corbel (except for the Beta theme). Seriously, it looks a lot less default like and more professionally playful (yes, an oxymoron). The puzzle board's font has changed from Britannic to Arial (except for Beta), which is indeed the current font of the real Wheel of Fortune puzzle board. The more authentic, the better!
You'll also discover a new menu button: Clear Board. In the old version, when you wanted to start a new puzzle, you had to manually delete all the characters on the puzzle board one at a time, and that got annoying fast. No more! Just click that button and a blink of the eye, the board is blank! This will save you lots of a time on your next game show event!
But the time savings don't end there. On every player slot, there are three new icons I'd like to call functionality keys. The orange circle is for buying a vowel, which automatically deducts $250 from the player's round total. The blue arrow is for quickly transferring round money to their totals. Last but not least, The X instantly drops a player's round total to 0, so use that for bankrupts or starting a new round. As you can see, every functionality key is designed to reduce the amount of calculating you'll need to do so you can focus more on the fun.
The changes aren't over yet. The wheel itself has been updated to resemble more like the real game show. I changed the $5000 wedge to $2500, which is what the wheel from the real show uses. The bankrupt wedge and wild card space shifted to their proper positions. Finally, to make things more interesting, I added the narrow $10000 wedge. I know it's $1 million in the current format, but since you're not actually winning real money from this (unless your host is abnormally generous), I chose the $10000 version instead.
So are you pumped? You bet I am! *hops around like a maniac* Happy playing!
Sunday, January 11, 2015
I am Thinking of a Number Update (Version 2.5)
Timothy kicks off the year with a relatively big update for I am Thinking of a Number. In fact, it's so huge that he skipped version 2.4 and headed straight for 2.5! *gasp*
Enough third person talk. Let's discuss the release notes.
So enjoy the update, folks!
Enough third person talk. Let's discuss the release notes.
- Adds the ability to guess the number with an input field. Now you can guess numbers above 50,000 without crashing your browser!
- Mobile device support. The game now looks significantly better on smartphones and tablets. And just like in Escape a Tower, you can add the game to your home screen on iOS for full screen mode!
- New favicon. The favicon symbolizes this game's original intent; guessing a number between 1 and 1,000.
- Bug fix. Looks like my try catch statement from the previous version messed up the confirmation box if you selected a number above 50,000. This has been fixed. I apologize to anyone who crashed their browser from this.
- Various minor tweaks.
So enjoy the update, folks!
Sunday, November 16, 2014
Rebus Puzzles Galore
Release Date: November 16, 2014
Size: 537 KB
Description
"Don't overthink it; the answer is right there."
A rebus puzzle consists of a box that depicts a word or a phrase. Your goal is to decipher these words and phrases. In this PDF, there are 100+ homemade puzzles. Think you can solve them all?
You can also print this document into a booklet if you so desire. In fact, this is the first typed out book I've created!
Note to PDF readers: The answers to each puzzle are labelled with an A followed by the number. (A1, A2, etc.) Use them at your convenience.
Saturday, June 21, 2014
Escape a Tower Update (version 2.3)
Escape a Tower Version 2.3 has been released with several fixes.
- Fixes HTML5 validation issues.
- Erasing save data now only deletes Escape a Tower data. Before, if you deleted save data from Escape a Tower, all your local storage data was removed, even Button Masher/Keyboard Masher scores. This has been fixed.
- IE8 support. This was the result of fixing the HTML5 validation issues, so if you happen to use this outdated Internet Explorer version, you're in luck.
Once again, thanks for checking out this update.
Saturday, June 7, 2014
Introducing Button Masher and Keyboard Masher Version 4.0
Today, I present to you Button Masher and Keyboard Masher's biggest updates yet. Both of these new releases double the game modes from their previous versions. Double!
New game modes for Button Masher
Custom
Lightning
Lightning (x100)
Endurance (Hard)
Movement (Hard)
Oscillation
Oscillation (Hard)
New game modes for Keyboard Masher
Custom
Arrow
Alphabet
If you have time, you should really check out these games. I've put a lot of work into them. Enjoy!
Button Masher: http://timtree.github.io/button-masher
Keyboard Masher: http://timtree.github.io/keyboard-masher
New game modes for Button Masher
Custom
Lightning
Lightning (x100)
Endurance (Hard)
Movement (Hard)
Oscillation
Oscillation (Hard)
New game modes for Keyboard Masher
Custom
Arrow
Alphabet
If you have time, you should really check out these games. I've put a lot of work into them. Enjoy!
Button Masher: http://timtree.github.io/button-masher
Keyboard Masher: http://timtree.github.io/keyboard-masher
Wednesday, May 21, 2014
I am Thinking of a Number Update (Version 2.3.3)
Thanks to my new Javascript knowledge, I was able to once again reduce the file size of this game. Here's what happened this time:
- The file size has decreased once again (by 0.22 KB)
- Fixed a title formatting issue with Firefox
And of course, the link has changed from the Dropbox one to Github for a cleaner look. Here is the new link.
Enjoy! And if you feel like it, check out the new try catch statement I used for the customgame function. It's something new I've learned today.
Enjoy! And if you feel like it, check out the new try catch statement I used for the customgame function. It's something new I've learned today.
Thursday, May 8, 2014
Escape a Tower Update (Version 2.2)
So apparently, I was an HTML criminal. (See crime #3 and #5.)
The result of this article is an update to my text adventure, Escape a Tower. The patch fixes most of the past crimes committed, plus a few other changes. Here are the release notes:
The result of this article is an update to my text adventure, Escape a Tower. The patch fixes most of the past crimes committed, plus a few other changes. Here are the release notes:
- Formatting fixes for Firefox, Internet Explorer, and mobile devices.
- Added the option to erase save data on the bottom of version history.
- The file size has decreased (by 5 KB).
The link to Escape a Tower has also changed, as I am starting to transfer my games from Dropbox to Github. Here is the new link. (A lot more clean the the Dropbox link, right?)
Thanks for checking out the update.
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