UPDATE: Solution cards are no longer needed with newer Wheel of Fortune for PowerPoint versions. Click here to download the latest version.
Instead of stumbling to recall how many M's are in your puzzle in front of everyone, how about you prepare yourself beforehand?
That's where my new Wheel of Fortune for PowerPoint solution cards come in. This handy PDF allows you to prepare your puzzles in advance, as well as providing quick access to the amount of each letter in that puzzle. Need an example? Take a look at this:
By filling out these cards and bringing them with you to your game night, your rounds should flow much more smoothly than before! Try it for yourself, and let me know how it goes.
You're using the old Games by Tim, which is in read-only mode. Some external links may not work. Go to the current site.
Friday, September 16, 2016
Thursday, September 15, 2016
Wheel of Fortune for PowerPoint to Resume Development
Good news, Wheel fans! Today, I officially announce that unlike my previous statements, I will continue to develop Wheel of Fortune for PowerPoint. A brand new update is currently in the works, so stay tuned to see what's in store!
Thursday, September 1, 2016
Dropbox discontinuing Web hosting
Today, I received the following email from Dropbox:
In other words, we can no longer upload Webpage files to Dropbox for hosting purposes.
As older readers may recall, I used to host my HTML5 games (The Masher Series, Escape a Tower) on Dropbox. Then in 2014, I shifted to Github Pages so I can have a nicer looking domain. While I am thankful I have made this change, I still occasionally post pre-releases on Dropbox due to its convenience. This means I'll either need to start uploading multitudes of commits to Github, which I'd rather not do, or find another free Web host. If anyone can suggest a good free Web host, I'd love to hear your suggestions.
Dropbox, thank you so much for being the first reliable site I could find when I started making HTML5 games. It's sad to see your Web hosting feature go, but know you've made your mark for beginner Web developers like me.
Tuesday, August 23, 2016
I am Thinking of a Number Version 3.0 Released!
I am Thinking of a Number.
Version 3.0
It's been a while since my last blog update, so how about I come back with a new pristine update to our most sophisticated number guesser?
Welcome to I am Thinking of a Number, version 3.0. That's right; not 2.7.2 or even 2.8. This is serious business. Lots of changes are abound, visually AND functionally. And we are about to delve into each of these improvements right here in our always-detailed release notes!
(Note: If you're the the type of person who prefers discovering the changes for yourself, stop reading now and click here to play. Knock yourself out.)
So are you ready? Let's get rolling!
Welcome to I am Thinking of a Number, version 3.0. That's right; not 2.7.2 or even 2.8. This is serious business. Lots of changes are abound, visually AND functionally. And we are about to delve into each of these improvements right here in our always-detailed release notes!
(Note: If you're the the type of person who prefers discovering the changes for yourself, stop reading now and click here to play. Knock yourself out.)
So are you ready? Let's get rolling!
Tuesday, February 16, 2016
What happened to my Masher Series save data?
UPDATE (Nov. 1): Since secure connections (HTTPS) are now enforced in Github Pages, you will no longer be able to access the unencrypted versions of the Masher Series games.
Original post:
___
Recently, I've rerouted all the links for Button Masher, Keyboard Masher, and Mouse Swipe to the HTTPS protocol. While this is ultimately a good thing, as your connection to all my games should be private and secure from now on, your save data unfortunately did not transfer during the conversion.
Monday, February 15, 2016
Escape a Tower Version 2.4
Time to roll out some more updates! This surprisingly huge Escape a Tower patch focuses on three major categories:
- Lots of formatting improvements
- Visual enhancements
- Bug fixes
Due to the sheer quantity of adjustments I've made, I will simply list the entire changelog at the bottom of this post. In summary, I've rigorously reformatted the game to fix some HTML validation issues and to make things look more consistent across browsers. I've also squashed some wandering bugs I've discovered in the process. All these refinements should improve the overall gameplay experience.
Tuesday, February 2, 2016
Site Update: Improved Links
Today, I've made some slight tweaks to the hyperlink colors.
- A normal hyperlink looks slightly bluer than before, improving contrast with ordinary text.
- A visited hyperlink now appears purple instead of dark blue. Not only does this improve contrast, it is easier to tell which links you've clicked on and which ones you haven't.
I hope these changes help you out for the better. If you have any suggestions, remember to leave a comment. Thanks!
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