Missed out on beta 1? Here are the beta 1 release notes.
Beta 1 turned out to be more successful than I thought. Many users I've talked to preferred the new puzzle setup system, and it showed when I ran a game during Thanksgiving break. The rounds went by more smoothly, and best of all, I didn't have to stress out placing a letter in the wrong tile.
That said, there's still a lot of room for improvement. Using beta 1 for an actual game has helped me think of feature ideas that otherwise wouldn't have popped up with testing alone. Some of those ideas have landed here in version 4.0 beta 2. So let's go through the new features, shall we?





