Given the increasing rate of comments (which I am thankful for), I figured it's time for me to clarify how I manage comments at Games by Tim.
You're using the old Games by Tim, which is in read-only mode. Some external links may not work. Go to the current site.
Saturday, December 8, 2018
Monday, November 26, 2018
Escape a Tower Version 2.5.1 - Quality of Life Adjustments
Based on user testing over the Thanksgiving break, I've identified a few issues with the recent Escape a Tower update. As such, here's version 2.5.1 with the following adjustments.
Spoiler Alert: This blog post contains spoilers about Escape a Tower's post game content. There are no storyline spoilers.
Spoiler Alert: This blog post contains spoilers about Escape a Tower's post game content. There are no storyline spoilers.
Saturday, November 17, 2018
Escape a Tower Version 2.5 - Improving the Post Game
Here it is - the biggest update to Escape a Tower since the conversion to Web.
Nearly every Escape a Tower update since 2014 focused on bug fixes. While version 2.5 has its share of fixes, it also offers a slew of new gameplay features, with an emphasis on the post game.
Spoiler Alert: This blog post contains spoilers about Escape a Tower's post game content. There are no storyline spoilers.
Nearly every Escape a Tower update since 2014 focused on bug fixes. While version 2.5 has its share of fixes, it also offers a slew of new gameplay features, with an emphasis on the post game.
Spoiler Alert: This blog post contains spoilers about Escape a Tower's post game content. There are no storyline spoilers.
Thursday, October 25, 2018
Escape a Tower GitHub Repo (and version 2.4.3)
Now that I got the hang of GitHub with Bingo Master Board, I'm migrating my older projects to their own repos. I begin with Escape a Tower, as I recently got the urge to work on it.
This means:
- You can view development commits. Previously, any update I upload would become live on the Web. Now I can commit changes without making it live. This helps me recover my code if anything happens, and you get to see my work in progress!
- You can watch the project. If you have a GitHub account, you can watch Escape a Tower to receive emails whenever I release new updates.
- You can star the project. If you really like the game, you now have the ability to star it on GitHub.
- You can more easily report game issues on GitHub with the Issues page.
To get things started, I posted Escape a Tower version 2.4.3. This minor update:
- Corrects grammatical errors
- Updates links to Games by Tim
- Removes deprecated appcache
As mentioned in the GitHub Releases page, a more substantial update (version 2.5) is coming soon. Keep an eye for commits in the Develop branch!
Tuesday, October 9, 2018
So Many Numbers: The Layout Update
So Many Numbers is at it again!
This time, I rewrote the game layout. Why, you ask? I'll let the screenshots speak for themselves.
Have fun with the improved layout and fewer bugs!
This time, I rewrote the game layout. Why, you ask? I'll let the screenshots speak for themselves.
Before/After (Click to enlarge)
In addition:
- Fixed bug that counted blank inputs as 0
- Fixed text display issues with Microsoft Edge
- Fixed bug that generated 30-30 more often than it should
Have fun with the improved layout and fewer bugs!
Saturday, September 29, 2018
So Many Numbers: The Mobile Update
So Many Numbers! has a new update. If you primarily play the game on your smartphone, this one's for you.
Keep at it with those numbers! Smartphone users, I look forward to your improved times.
- The game now uses a numeric keypad. This gives your fingers more headroom to zip through those numbers!
- UI adjustments - You should see less things overlapping or cut off when playing on smaller devices like the iPhone SE.
Keep at it with those numbers! Smartphone users, I look forward to your improved times.
Thursday, September 20, 2018
So Many Numbers! - Speedy Math Game
If your game loads a blank screen, click here for more info/the fix.
Released: July 20, 2018
Updated: January 14, 2020
Updated: January 14, 2020
Description
Your goal in So Many Numbers is to solve 30 math problems as fast as you can. You can fine-tune the game to a chosen difficulty (simple or standard) and set of operators (+, −, ×, and ÷).
So Many Numbers is designed for those of all ages. It helps children and adults sharpen their mental math skills and offers a competitive challenge for enthusiasts alike!
So Many Numbers is designed for those of all ages. It helps children and adults sharpen their mental math skills and offers a competitive challenge for enthusiasts alike!
So Many Numbers started as a week-long hackathon project at Make School. Ashley Caswell and I developed the game together.
My current record (standard difficulty, all operators): 35.1 seconds
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