If you beat and liked Escape a Tower, you may have noticed that I recommended the game Magical Diary. I mainly recommended Magical Diary for the dungeon crawlers that may remind you of Escape a Tower's puzzles. I also appreciated the game's premise, depth of choices, and jaw-dropping routes you wouldn't expect in a wizard school simulator.
Anyway, I recently noticed that there's a Kickstarter campaign for the sequel, Magical Diary: Wolf Hall. I normally don't promote other people's projects on my blog, but I'll make an exception here. If you too liked Magical Diary, you should back this game.
To be clear, I was NOT paid to write this post. I just wanted to spread the word about a game I've previously recommended. If the campaign interests you, here's the Kickstarter link.
You're using the old Games by Tim, which is in read-only mode. Some external links may not work. Go to the current site.
Monday, January 28, 2019
Saturday, December 8, 2018
Comments on this Blog
Given the increasing rate of comments (which I am thankful for), I figured it's time for me to clarify how I manage comments at Games by Tim.
Monday, November 26, 2018
Escape a Tower Version 2.5.1 - Quality of Life Adjustments
Based on user testing over the Thanksgiving break, I've identified a few issues with the recent Escape a Tower update. As such, here's version 2.5.1 with the following adjustments.
Spoiler Alert: This blog post contains spoilers about Escape a Tower's post game content. There are no storyline spoilers.
Spoiler Alert: This blog post contains spoilers about Escape a Tower's post game content. There are no storyline spoilers.
Saturday, November 17, 2018
Escape a Tower Version 2.5 - Improving the Post Game
Here it is - the biggest update to Escape a Tower since the conversion to Web.
Nearly every Escape a Tower update since 2014 focused on bug fixes. While version 2.5 has its share of fixes, it also offers a slew of new gameplay features, with an emphasis on the post game.
Spoiler Alert: This blog post contains spoilers about Escape a Tower's post game content. There are no storyline spoilers.
Nearly every Escape a Tower update since 2014 focused on bug fixes. While version 2.5 has its share of fixes, it also offers a slew of new gameplay features, with an emphasis on the post game.
Spoiler Alert: This blog post contains spoilers about Escape a Tower's post game content. There are no storyline spoilers.
Thursday, October 25, 2018
Escape a Tower GitHub Repo (and version 2.4.3)
Now that I got the hang of GitHub with Bingo Master Board, I'm migrating my older projects to their own repos. I begin with Escape a Tower, as I recently got the urge to work on it.
This means:
- You can view development commits. Previously, any update I upload would become live on the Web. Now I can commit changes without making it live. This helps me recover my code if anything happens, and you get to see my work in progress!
- You can watch the project. If you have a GitHub account, you can watch Escape a Tower to receive emails whenever I release new updates.
- You can star the project. If you really like the game, you now have the ability to star it on GitHub.
- You can more easily report game issues on GitHub with the Issues page.
To get things started, I posted Escape a Tower version 2.4.3. This minor update:
- Corrects grammatical errors
- Updates links to Games by Tim
- Removes deprecated appcache
As mentioned in the GitHub Releases page, a more substantial update (version 2.5) is coming soon. Keep an eye for commits in the Develop branch!
Tuesday, October 9, 2018
So Many Numbers: The Layout Update
So Many Numbers is at it again!
This time, I rewrote the game layout. Why, you ask? I'll let the screenshots speak for themselves.
Have fun with the improved layout and fewer bugs!
This time, I rewrote the game layout. Why, you ask? I'll let the screenshots speak for themselves.
Before/After (Click to enlarge)
In addition:
- Fixed bug that counted blank inputs as 0
- Fixed text display issues with Microsoft Edge
- Fixed bug that generated 30-30 more often than it should
Have fun with the improved layout and fewer bugs!
Saturday, September 29, 2018
So Many Numbers: The Mobile Update
So Many Numbers! has a new update. If you primarily play the game on your smartphone, this one's for you.
Keep at it with those numbers! Smartphone users, I look forward to your improved times.
- The game now uses a numeric keypad. This gives your fingers more headroom to zip through those numbers!
- UI adjustments - You should see less things overlapping or cut off when playing on smaller devices like the iPhone SE.
Keep at it with those numbers! Smartphone users, I look forward to your improved times.
Subscribe to:
Posts (Atom)








